I am "The Imp". I like creating things. Some of the things I make end up here. Take a look - some of it is licenced as public domain!

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Viking girl


Having done some basic 3D modelling in the past, I wanted to create something a bit more accomplished.

I modelled and rigged this "Viking girl" in Blender, basing it on a character drawing I had done prior.

As usual, mirror and subsurface modifiers made up a core part of the modelling workflow.

The hardest part to model was, by far, the hair.

I created quite a complex rig for animating the figure. It includes inverse kinematic control bones, and the addition of parameters that allow the influence of these IK bones to be enabled, or disabled; letting you hand pose-influence back to the primary bones when needed during animation programming.

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